Animator
About the Role
We’re looking for an Animator to bring characters, creatures and combat to life in our Unreal Engine games. You will create gameplay and cinematic animation that reads clearly in motion, working with designers and programmers so every action feels weighty, readable and intentional.
Responsibilities
- Animate characters, creatures and combat for gameplay and cinematics.
- Build and polish animation in Unreal Engine (Sequencer, Control Rig, Animation Blueprints, montages and blend spaces).
- Work with designers and programmers so animation supports gameplay, hit reactions and camera.
- Keep a clean, reusable animation set and hand off work other people can extend.
- Review motion in-engine and iterate until timing, weight and readability are right.
Requirements
- A showreel of game or character animation. Combat, creature or cinematic work is a strong plus.
- Experience animating in Unreal Engine.
- A feel for weight, timing, anticipation and silhouette.
- Ability to take direction and to collaborate in a small, remote team.
- Shipped game titles or a strong personal portfolio.
We Offer
- Creative freedom and input into how characters move.
- Flexible schedule and fully remote work environment.
- Supportive, passionate, and international team culture.
- Opportunities for growth and learning in a fast-moving indie studio.
