Dark Tower

ACF J: a turn-based JRPG combat framework for Unreal Engine

ACF J

Cinematic turn-based JRPG combat for Unreal Engine

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Turn-based, directed

DIRECT THE BATTLE, DON’T PROGRAM IT

Turn scheduler, per-ability cameras, data-driven enemy AI and full Gameplay Ability System, the classic JRPG battle loop, ready to customize.

0RATING
GASNATIVE

WHAT IT DOES

01

TURN SCHEDULER

Speed-based turn order with a timeline you can read and control.

02

ABILITY CAMERAS

Every skill gets its own cinematic camera shot.

03

ENEMY AI

Data-driven decisions. Tune enemies without writing code.

04

FULL GAS

Abilities, effects and attributes on the Gameplay Ability System.

THE FAMILY