ACF J: a turn-based JRPG combat framework for Unreal Engine
Cinematic turn-based JRPG combat for Unreal Engine
Turn-based, directed
DIRECT THE BATTLE, DON’T PROGRAM IT
Turn scheduler, per-ability cameras, data-driven enemy AI and full Gameplay Ability System, the classic JRPG battle loop, ready to customize.
0RATING
GASNATIVE
WHAT IT DOES
01
TURN SCHEDULER
Speed-based turn order with a timeline you can read and control.
02
ABILITY CAMERAS
Every skill gets its own cinematic camera shot.
03
ENEMY AI
Data-driven decisions. Tune enemies without writing code.
04
FULL GAS
Abilities, effects and attributes on the Gameplay Ability System.

